How to get into voice acting: training, home setup, demos and first auditions
How to get into voice acting with no experience: training, a home recording setup, when to make a demo, where beginners audition, audiobook pay and AI.
By Arlo EditorsPublished Updated 11 min read
Key takeaways
- Get into voice acting in this order: acting training, microphone and copy skills, a quiet place to record, a short demo, then auditions at volume. No degree is required.
- Make a full commercial demo only once you have three great, contrasting reads; aim for about 60 seconds of 6- to 11-second clips, and treat expensive beginner demo packages with suspicion.
- Open doors for beginners: ACX for audiobooks, Casting Call Club for (mostly unpaid) indie character roles, and marketplace sites such as Voice123 for commercial and corporate work. Never pay to audition.
- Audiobooks take 5 to 7 hours of work per finished hour for new narrators on ACX's estimate, and Royalty Share deals pay for 7 years only.
- SAG-AFTRA's 2025 video game agreement added consent and disclosure rules for AI voice replicas; members can book free time at the SAG-AFTRA Foundation's voiceover lab on Wilshire Blvd.
Each point is sourced below. Free to cite with a link to this page.
The short answer
To get into voice acting, train as an actor first, learn to work a microphone and read copy, set up a quiet place to record, and start auditioning on open platforms with a short demo once you have a few strong, contrasting reads. No degree is required, and most beginners book their first work in audiobooks, indie games and animation, or small commercial and corporate jobs before moving toward union work and an agent.
Voice acting is acting with the voice alone, for a character or to give information to an audience (Wikipedia). The U.S. Bureau of Labor Statistics counts it as part of acting: some actors do voiceover or narration for animated features, audiobooks and other electronic media, and while "a formal education isn't always required," most actors get some training and many keep taking workshops and coaching throughout their careers (BLS).
The order matters. Acting skill, then mic skill, then a clean recording space, then a demo, then auditions at volume. Doing them out of order, especially paying for a demo first, is the expensive mistake to avoid.
Kinds of voice work, and where beginners start
"Voice acting" covers several different jobs, and each one is cast and paid differently. Wikipedia's overview lists these main kinds (Wikipedia):
- Commercials. TV spots usually want a flatter, conversational read; radio, especially local radio, is often more exaggerated.
- Character work. Animation and video games, plus unseen roles in live action such as a radio dispatcher or a computer voice.
- Narration. Audiobooks, documentaries, corporate and e-learning videos.
- Dubbing and voice-over translation. Replacing original dialogue in another language, or reading a translation over audio that stays audible.
- ADR and recorded prompts. On-screen actors re-recording dialogue after the shoot (looping), and transit announcements or phone hold messages.
For a newcomer, the realistic entry points are the ones with open, online casting that anyone can audition for: audiobooks through ACX, indie animation and game projects on community casting sites, and small commercial, explainer and corporate jobs on marketplace sites (all covered below).
A step-by-step roadmap for your first year
- Take an acting class, not just a voice class. Interpreting copy is acting: who are you talking to, what do you want, what just happened. A scene study or beginners' class builds that faster than any microphone. See Arlo's guide to acting classes for beginners.
- Add a voiceover class or workshop. Look for one where every student gets real time on a microphone with direction. Arlo's voiceover classes in Los Angeles page lists schools whose own pages name voiceover, with stated prices and schedules.
- Read out loud every day. Ads, a novel's first page, game dialogue. Record it and note what sounds read rather than spoken.
- Build a quiet recording corner (next section). You will need it for auditions long before you need a demo.
- Pick a lane to start. Commercial reads are what most casting sites expect first (School of Voiceover); audiobooks suit people who can sustain long reads; character work suits strong improvisers.
- Make a short demo only when you have three great, contrasting reads (see the demo section below).
- Audition at volume. Set a weekly number and keep it. Track what you sent, to whom, and what came back.
- Keep training and look toward the union and an agent once you are booking regularly.
Setting up a place to record at home
Open platforms like the ones below take auditions as audio files you record yourself, so the space you record in matters as much as your read. You do not need a professional booth to start, but you do need quiet and a dead, non-echoing sound.
- Start with the room. In ACX's narrator stories, one narrator in a noisy apartment building found a closet worked better than an open room, and treated it by "hanging packing blankets and winter coats in my closet" (ACX Blog).
- Hunt down noise. The same post lists the usual culprits: a ticking clock, the refrigerator, window AC units, barking dogs, passing trucks and computer fans. Laptop fans that cycle on and off are a common one; keep them away from the mic.
- Spend on quiet, not on prestige. One narrator found his cheap microphone was producing most of his noise floor; another says "it wasn't necessary to buy the most expensive equipment available" (ACX Blog). A quiet mic and an interface with a decent preamp matter most.
- Check on several speakers. Listen to your recordings on headphones, laptop speakers and a phone to hear what is missing or too strong.
A useful benchmark is ACX's published standard for audiobook files, which is stricter than most auditions need: every file between -23 dB and -18 dB RMS, peaks below -3 dB, a noise floor below -60 dB RMS, MP3 at 192 kbps or higher constant bit rate, 44.1 kHz (ACX Audio Submission Requirements). If your corner can hit a noise floor below -60 dB, it is good enough to audition from. ACX also requires plosives, mic pops, mouth noise and mouse clicks to be removed, which is a fair standard for any audition you send.
Your first voiceover demo: when, how long, what it costs
A demo is a short reel of your best reads that casting sites, clients and eventually agents listen to before they hear an audition. The warning every source here gives beginners is not to pay for one too early. School of Voiceover's rule: "Do NOT try to create a full demo until you can have three great clips that are authentic and different from one another" (School of Voiceover). Its guidance for a first commercial demo:
- Commercial first. The first samples of your work are expected to be commercial; other demo types "come later, and don't matter as much."
- Length. A full commercial demo is 56 to 64 seconds of clips, "closer to :60 is better." A typical clip runs 6 to 11 seconds, with no more than two long clips.
- Clip count. Start with 3 to 5 contrasting clips; a 3 to 4 clip short demo can stand in for a full one in many situations. In a survey of professionals it cites, the average was 6.7 tracks.
- Order. Open with a real-person speech pattern in the first three seconds, and make each clip contrast with the one before. Listeners judge you on the first three clips.
- Cost. At home you can license music for a demo for under $10. Professionally produced demos that cost $1,500 to $4,000 make sense for working talent in top markets, but the same article calls expensive beginner demos "a common scam."
Write your own short copy rather than lifting real ads. If a class bundles a demo with enrollment, ask whether you can take the class without it.
Where beginners find voice acting auditions
Open platforms are where most new voice actors get their first auditions. They work differently, so read each one's current terms before you pay for anything.
- ACX (audiobooks). Amazon's audiobook marketplace. You create a narrator profile with samples that show your range, search for titles, and record an audition to the rights holder's notes. If you agree terms, you narrate and produce the book, it goes through ACX quality assurance, and it is distributed through Amazon, Audible and iTunes (ACX).
- Casting Call Club (indie character work). The site says it "is free for both talent and talent seekers," and lists typical work as character roles in indie animation, games, fan dubs and audio dramas. It is candid that most roles are unpaid passion projects (Casting Call Club). Good for practice, credits and learning to deliver files on deadline.
- Marketplace sites (commercial, corporate, e-learning). On Voice123, for example, clients post a project with a script, invite voice actors whose profiles match, receive custom auditions, and can negotiate rates directly; its secure payment service holds funds until delivery (Voice123). Membership plans and fees vary by site and change, so compare them before signing up.
Red flags on any site: a role that asks you to pay to audition, a "casting" contact who requires you to buy their class or demo package, or a client who wants a finished, usable recording as the audition. California's talent-scam law limits charging performers for the chance of an audition or a job, as Arlo's casting workshops guide explains.
Audiobooks: the most open door, in real numbers
Audiobook narration is where a beginner can most realistically go from no credits to a released, paid title, but it is more work than it looks. On ACX the narrator is also the producer, responsible for the finished audio from recording through mastering (ACX).
- Time. ACX estimates about 2 hours of recording, 3 hours of editing and 1.2 hours of quality checking per finished hour, 6.2 hours in total; new narrators generally need 5 to 7 hours (ACX Help).
- Length. Narrators average about 9,300 words per finished hour, so a 90,000-word novel comes to roughly 10 finished hours, or about 60 hours of your time at ACX's estimate.
- Pay-for-Production. A one-time fee at the per-finished-hour rate you agree at the start, paid when the rights holder approves the book (How royalties work).
- Royalty Share. No upfront fee; you split net royalties with the rights holder, paid monthly, for 7 years only, and the book must be distributed exclusively. Under ACX's new model (from May 26, 2026) the producer's share is 25%, up from 20% under the legacy model, which ACX is discontinuing at year-end.
- Royalty Share Plus. A reduced per-finished-hour fee plus a royalty split. If the rate is at least $100 per finished hour, the deal can carry AFTRA Health & Retirement contributions, paid through a designated paymaster.
Divide any per-finished-hour rate by six or seven to see what it pays per hour of your work. Royalty Share can pay well on a book that sells and very little on one that does not, so check the title's sales signals before committing 60 hours to it.
What voice actors earn, and how to set a rate
There is no official pay figure for voice actors alone. The BLS figure for all actors is a median of $29.05 an hour in May 2025, with the lowest 10% under $16.50 and the highest 10% over $143.68; it projects little or no change in actor employment from 2025 to 2035 and notes that artificial intelligence may replace some actors in certain subfields (BLS). Expect voice income to be irregular, project by project, for years.
For non-union quotes, many voice actors check the GVAA Rate Guide from Global Voice Acting Academy. It is free but requires a sign-up, and GVAA says it is informational only and reflects ranges seen in the market: "You alone decide what you charge" (GVAA). Whatever you quote, settle three things in writing: the fee, where and how long the recording will be used (usage), and how many revisions are included.
SAG-AFTRA, agents and AI
SAG-AFTRA is the U.S. union for screen and voice performers, and it has been central to how AI is handled in voice contracts. Voice actors and motion capture performers under its video game (interactive media) agreements struck from July 26, 2024 to July 9, 2025, mainly over AI; members ratified the new agreement with 95.04% in favor, and it adds consent and disclosure requirements for AI digital replicas and three years of guaranteed wage increases (Wikipedia). Check sagaftra.org directly for current eligibility, fees and contract terms; this guide does not state them because the union's site was not readable when it was written.
- Members get free booth time in LA. The SAG-AFTRA Foundation's Don LaFontaine Voiceover Lab at 5757 Wilshire Blvd. is free for SAG-AFTRA members, Monday to Friday, 10 a.m. to 5 p.m. PT, with directed sessions in a main booth or solo booths. A virtual lab offers 50-minute remote sessions and help with home setups (SAG-AFTRA Foundation).
- Agents come later. Build a body of work and a demo you are proud of before you approach one; until then, consistent auditioning on open platforms is the job.
- Watch the AI clauses. ACX requires human narration and prohibits unauthorized text-to-speech or AI recordings (ACX). On any non-union job, read whether the client can use your recordings to train or build a synthetic voice, and do not sign that away by accident.
Getting into voice acting in Los Angeles
Every platform above casts online, so you can start from anywhere. Being in LA adds in-person classes with real booth time and, once you are a member, free sessions at the SAG-AFTRA Foundation's lab on Wilshire.
- Compare voiceover classes, prices and schedules on Arlo's voiceover classes in Los Angeles page, and ask to watch a session first; Arlo's guide to auditing an acting class covers what to ask.
- For broader acting training, see the LA acting class price guide and the improv guide; improv is a common foundation for character and animation work.
- If you want practice copy or a piece to read aloud, find monologues and scenes on Offbook rather than copying text from random sites.
Questions actors ask
How do I get into voice acting with no experience?
Start with an acting class and a voiceover workshop, read aloud and record yourself daily, and set up a quiet corner to record in. Audition on open platforms such as ACX for audiobooks and community casting sites for indie character work, and make a short demo only once you have three strong, contrasting reads.
Do you need a degree to be a voice actor?
No. The U.S. Bureau of Labor Statistics says a formal education isn't always required for actors, though most get some training and many keep taking workshops and coaching throughout their careers.
How long should a beginner voiceover demo be?
School of Voiceover recommends a commercial demo of 56 to 64 seconds, closer to 60, built from 3 to 5 contrasting clips of about 6 to 11 seconds each for new talent, with the strongest real-person read in the first three seconds.
Where can beginners find voice acting auditions?
ACX lists audiobooks that anyone with a narrator profile can audition for, Casting Call Club lists free-to-join indie animation, game and audio drama roles (mostly unpaid), and marketplace sites such as Voice123 carry commercial and corporate jobs. Never pay to audition.
How much do beginner voice actors make?
There is no official figure for voice actors alone; the BLS median for all actors was $29.05 an hour in May 2025. Early voice income is irregular and project-based. For audiobooks, ACX estimates 5 to 7 hours of work per finished hour, so divide any per-finished-hour rate by six or seven. For union voice rates, see [how much voice actors make](/guides/how-much-do-voice-actors-make).
Can I do voice acting from home?
Yes. Open platforms such as ACX take auditions you record yourself. A closet or small room treated with blankets or coats, a quiet microphone and interface, and no fans or appliances running can meet audition standards; ACX's audiobook standard asks for a noise floor below -60 dB RMS.
Sources
- Actors, Occupational Outlook Handbook (pay, training, voice work) · U.S. Bureau of Labor Statistics · accessed October 21, 2026
- Voice acting (types of voice work) · Wikipedia · accessed October 21, 2026
- 2024–2025 SAG-AFTRA video game strike (interactive media agreement) · Wikipedia · accessed October 21, 2026
- Commercial Demos: The Rules (length, clips, when to make one) · School of Voiceover · accessed October 21, 2026
- How It Works for narrators and studios · ACX · accessed October 21, 2026
- How royalties work (payment options and royalty rates) · ACX Help Center · accessed October 21, 2026
- ACX Audio Submission Requirements · ACX Help Center · accessed October 21, 2026
- Narrate an audiobook (hours per finished hour) · ACX Help Center · accessed October 21, 2026
- Creating Your Studio Space (narrators' home setups) · ACX Blog · accessed October 21, 2026
- Voiceover Labs (Los Angeles, New York and virtual) · SAG-AFTRA Foundation · accessed October 21, 2026
- Casting Call Club vs. Voices (cost and project types) · Casting Call Club · accessed October 21, 2026
- Home page (how projects, invitations and payment work) · Voice123 · accessed October 21, 2026
- GVAA Rate Guide (purpose and access) · Global Voice Acting Academy · accessed October 21, 2026
- School facts: each school's own website, as recorded on its Arlo profile with the date last checked.
How we made this guide
Written by Arlo Editors. School facts come from each school's own website: Arlo's software reads the school's pages and keeps only facts the page text supports, with the date it was checked. Background on techniques and rules comes from the sources listed above. Lists are alphabetical unless a section says otherwise. Schools cannot pay to appear in a guide or to change their place in it, and Arlo does not rate teachers. Read Arlo's methodology or report a correction.
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